Rayfire & Multitexture
Learn how to quickly build and adjust cladding on the fly for large exterior walls or tiles for interiors like bathrooms. This allows you to change settings such as tile sizes or alignment while keeping the tools parametric.
I have created a simple tutorial to simplify linear workflow for the reason that people are still struggling keeping their scenes linear for consitency and color matching. You can read more about it in the tutorial section. Ill be following this tutorial up with my render settings for vray 3.3 – which is suspiciously similar to Vlado’s 😉
Just finished working on a great project with Archestral Designs Pty Ltd. Credits to Chealse Vo for the amazing post production work and Adele Bates for the Interior Styling. I wish we could have kept the flowers in the living room!
Raw renders for comparison
Heres a sneak peak of what Ill be posting to my blog in the next update. A new rendering method (based on vlado’s recent youtube video), a lighting/camera setup based on the new 3ds max physical camera/HDRI setup and vray 3.2, the new Rayfire bricks modifier to add cladding/matrix/brick modelling detail to any floor, wall or ceiling, and some quick texturing methods to randomise your entire scene in minutes using multitexture and random id’s.
Its been a busy year, I started working at Mazer Visual down in Melbourne. These guys are really talented, they have a large range of different artists such as 3D, photographers, photo retouchers, floorplan specialists, web gurus, and even the odd barrister getting around the place inbetween renders… (formally known as Id say :P)
Here is some of the images I have worked on, with a big shout out to the photographers who take the photos to match the renders Michael Downes & John Wheatley. My Director Jules Tahan and the amazing post production team who create the magic on the renders Stuart Wilson and Chelsea Vo.
I was contacted to do some commercial work for a new development in Ipswich QLD. Very cool client and happy to work on this project it was a joy. I had the choice of interior design and most of the internal materials/colours which was great to have some artistic direction for such a development.
Another great project to work on recently with a close work colleage. We had a short time to deliver however it all worked out in the end and I was lucky again to have a bit of free rain over the lighting, materials and vegetation to match the existing environment. The dwelling colours and Poinciana tree (red tree to the right) were apart of the schedule however 🙂
Some visuals for some new properties being built on the Gold Coast.
Some work I did while I was in Sydney for some apartments in Brisbane & Sydney.
These are a series of stills I worked on with 4 artists while at V2i on the Gold Coast. We worked for over 8 months – all furniture was custom built for the job, textures & materials, vegetation and lots of iterations of changes along the way. All using 3D Studio Max, Vray and After Effects.